The map is the largest yet for a Paradox game, containing over 9000 territories and numerous cultures, tribes, and states. The game itself combines mechanics from Europa Universalis, the Victoria series, and Crusader Kings, featuring population (pops) mechanics, with pops divided by culture, religion, and class, trade mechanics and trade goods, and fleshed out characters and character interaction, allowing for the simulation of both economic growth and political intrigue. , and the player is challenged to either repeat Rome's ascendancy or guide another power to the greatness that Rome possessed in our timeline. The game begins in 450 A.U.C (304 BCE), with the Roman Republic as merely one power among many note In fact, Rome had just concluded the Second Samnite War. Unlike its predecessor, Imperator fleshes out the non-Roman states that ruled Eurasia during this time period, with a concave map that stretches from Iberia to India. It is a spiritual successor of sorts to Europa Universalis: Rome, taking place after the collapse of Alexander the Great's empire and during the rise of The Roman Republic, using an advanced version of the Clausewitz engine used since Europa Universalis III. Imperator: Rome is a historical real-time Grand Strategy game developed by Paradox Interactive, released on 25 April 2019. Some provinces are not under any rule and by sending out colonists, it is possible to expand your land to other areas without needing to fight any existing power there.Can you build the greatest empire that the world has ever seen? There are various different military unit types, some of which are unique to certain nations or cultures which can determine the outcome of a war if done correctly.Ĭolonise unclaimed parts of the map to expand your empire peacefully. Recruit armies and raise levies to defend your land or attack your enemies with grand scale wars across the map. Likewise, espionage can be used to counter-spy within your own lands and increase internal stability, amongst other things. With this, players are able to send spies into other nations and conduct various covert operations, including sabotage, siphoning funds and destabilisation, which can lead to a civil war within the targeted nation. With an internal political system, players must carefully manage their internal stability and war support, lest they cause a civil war to occur within their nation due to discontent from the politicians.Ĭause internal problems for other countries behind the scenes as well as stabilise your own internal politics using an espionage system. Nations can also fabricate claims on neighboring nations to take land off them in a war. Nations can interact with each other via an in-depth diplomacy system which allows them to create alliances, join wars, trade agreements and many other features. With differing government types ranging from tribal nations to monarchies, republics and dictatorships, nations can reform into a new government type which might change their whole game plan, such as from a tribe into a republic. Not all nations are equal, and some are more civilised than others.
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